Remember how back in my Godzilla: Monster of Monsters! review I mentioned the famous Godzilla NES creepypasta was getting a fangame, one that looked to be really damn good? Well, the first demo dropped last month, and I’ve finally got around to playing it. As said before, I wasn’t going to review this game until the final release. But, since Allone (the game’s creator) is looking for all the feedback he can get, I’ve decided to make a review of the demo. It’s unlikely I’ll review every single demo that gets released, but I will definitely be reviewing the full game when that eventually gets released.
So, the creepypasta this game is based on is amazing. It’s got well-made screenshots and a realm of believability towards it. Honestly, it was just begging to get a game of its own. But, many years passed, and nobody seemed to be creating such a project; whereas worse creepypastas such as Sonic.EXE got their own fangames, it seemed the NES Godzilla creepypasta was left in the dust. That was until 2013, when YouTuber Sakat57 showcased their attempt at adapting the famous creepypasta into a game. Many of us were excited and hyped-up, but unfortunately, nothing came out of it. No releases, no future updates, nothing. Eventually, the video was removed from YouTube, and ever since we’ve heard nothing about Sakat’s project. Hope seemed lost, but in late 2015, a new showcase of a NES Godzilla Creepypasta game was uploaded to YouTube, but not by Sakat; instead by newcomer Iuri Nery, also known as Allone. This instantly garnered lots of attention, and hype was built up quicker than ever. More videos and screenshots showing the game’s progression were getting uploaded, and even the creepypasta’s writer, Cosbydaf, approved the project as the official adaptation. A demo starring the first two worlds, Earth and Mars, was announced for release in January of 2017. January came and went, but the demo wasn’t released. The release was then changed to March, but even then the demo wasn’t released. Some of us began to worry that the project had met its demise, although Allone had assured everyone the demo was still coming. Out of nowhere on June 27th, the first demo of the game was released to the public! Unfortunately, this demo has only the first world rather than two, but regardless of that I was very excited to at last play a game version of my favourite creepypasta. So, what are my views and opinions towards this game thus far? Let’s find out!
Starting with the gameplay; it’s pretty much one-to-one the same as the original Monster of Monsters game on NES. However, there have been a fair few improvements done in the player’s favour;
The life and power now have different colours to easily differentiate the two, and your exp. is now displayed below your level, so you can see when your monster is about to level-up. There are even more nifty changes to make Mothra better;
Firstly, she no longer gets hit down to the corner every other time she’s attacked, and she’s been given a new attack rather than being stuck with just two. In addition, the poison powder will hit more often and the default eye beam has seen a graphical upgrade. Taking all these changes into account, I find the game much more enjoyable, and I’m glad that Mothra can now stand a chance against the bosses. The controls are smooth and very responsive, too, making this all the more better.
Whilst I cannot comment on the music too much for it is mostly the same as the original game, the few remixes currently presented are well done, and I’m excited to hear the rest of the game’s soundtrack in future versions. On the other hand, I can comment on the graphics; compared to the NES original, everything looks mostly the same. What has been changed, however, really makes an impact. Even the smallest of changes, such as newer palettes for certain enemies, end up looking much better than how they did originally. New sprites created specifically for the game fit in well with the NES style, too, giving a sense of believability.
Story-wise, not much is changed. At all. Whilst the intro cutscene has been sped-up (thank god), there’s also something about said cutscene that caught me off-guard when I played the game for the first time…
Holy heck that’s a bit brutal
No, this was not part of the NES version and not mentioned in the creepypasta; this has been deliberately changed for the sake of this fangame. Do I know why? No. Am I against it? Not really. It’s just something that caught me off-guard. Since there’s still not much of a story, I’ll do something a bit different; compare how well this fangame follows the creepypasta. Whilst there isn’t much I can judge in this section just yet since this demo is merely the first world, what is there is completely accurate to the first chapter of the creepypasta, although adapted to a game format. As an example, in the creepypasta it’s Godzilla that’s used when Gezora’s glitch occurs. Whilst if you fight Gezora using Mothra in this game, the glitch will occur the exact same way that it would with Godzilla.
The result of game code strangling itself
This accuracy really makes me glad that we all patiently waited for the demo’s release; other fangames based upon this creepypasta always look to be different in some way. For example, Sakat57’s project had an entire 3D-based menu system that really didn’t seem all that accurate. Another project based on this same creepypasta is being made by JokasDroid, and whilst this one is more accurate than Sakat’s, it still deviates quite a bit. Specifically, the Gezora glitch doesn’t occur as seen above; instead, he just infinitely tentacle-slaps Godzilla. Don’t get me wrong, I’m in full support of Jokas’s version, but from what I’ve tried and seen, it isn’t 100% accurate as of yet. Back to the main point; this game thus far is accurate to the creepypasta, making it a truly playable version of the story.
Much like the original, Kaiju and enemies are all recognizable and well designed. However, this game makes many graphical improvements that the NES original desperately needed.
As with before, the game is very fun to play; smashing things as Godzilla is enjoyable and devastating bosses with Mothra’s new abilities provides greatly challenging battles. The only thing keeping this from a perfect five, is that Mothra can sometimes be cheaply killed in the sidescrolling stages if a lot of projectiles or enemies are on-screen at once, which couldn’t happen in the original game due to her getting pushed back every other time she was hit.
Story and accuracy: 4/5
The minor story detail change wasn’t needed, but it does give a stronger feeling that this is a full-on Kaiju battle. The game’s events are (so far) a perfect emulation of what was detailed in the creepypasta, but before I can give a perfect five, I’ll have to see if this trend carries on in later builds.
Whilst the original already had perfect music, the remixes used here (such as for the title screen and when Gezora glitches out) are absolutely amazing. It all keeps in line with what an NES can produce, too, making it all better.
Overall score: 9/10
This game is understandably very hyped-up, and whilst this demo isn’t the exact one we’ve been waiting on, it delivers a feeling of nostalgia and fun, as well as leaving me excited for Allone’s future builds of the game. Since first reading the creepypasta back in 2013, I’ve always wanted a game made out of it, and now that I’ve had a taster I’m more hyped than ever before. No matter how long it takes for the final version to be released, I know that it will be worth the wait, and I’ll definitely be reviewing it.
If you wish to try this game out for yourself, or to show support for Allone and his works, then you may do so here: http://allone-works.com/
Next review will likely be on one of the Shovel Knight campaigns, since I’ve recently completed all three of them (Shovel of Hope, Plague of Shadows, and Specter of Torment). I’ve also got a little extra planned, so hopefully that’ll come soon, if ever.